![]() ![]() RNG is the easiest way to do that it keeps the game from getting stale, because each match is different from the last. The most common way to make a card game feel different from game to game is to have unpredictable elements that are out of the player’s control. ![]() Some argue that those who dislike RNG should play a game of complete information like chess. Yogg-Saron, a card from the newest set, is possibly the most random card in the entire game, reading “Battlecry: Cast a random spell for each spell you’ve cast this game (targets chosen randomly).” While Blizzard’s design philosophy about RNG has changed over time, random effects are still very prevalent. The randomness has caused many people to skeptical of the game’s competitive potential, as player skill is sometimes outweighed by bad luck. Many matches are essentially decided by a coin flip or an incredibly lucky effect. However, it has received many significant criticisms, the most common of which is of its dependence on RNG, or random number generation. It has created a resurgence of the digital card game genre on its own. Hearthstone is still massively popular today, almost two and a half years after its release.
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